About me

Hi, my name is Zandor Smith and I am a software programmer, currently focussing on Games. I have been developing software for over 6 years. During this time span, I've been working with a varying range of technologies targeted at different platforms such as Windows, PS4 and Xbox One but also mobile with iOS.

I am currently studying Game Programming at Breda University of Applied Sciences (NHTV) since 2017. During my education at BUAS, I've been working on big projects in multi-disciplinary teams, but also on small personal projects. The most prominent projects I've worked on are P.A.I.N.T. and Möbler which are featured below. In these projects, I've fulfilled my roles ranging from Engine, Tools or Network Programmer to setting up & managing QA pipelines.

I am looking for an internship from February 2021. I live in 's-Gravenzande, Zuid-Holland, The Netherlands.

Projects

Unreal Engine 4PC & PS425 people40 weeks

In this cooperative third-person shooter, you take control of the P.U.N.K.’s. Rebels that shoot their way through an evil factory with high-powered paint blasters. Sabotage the tyrannical corporation and fight your way through their factory to achieve the highest chaos score! A team consisting of me and 24 other people has worked on this game for an entire school year as part of our education.

Learn morePlay on Steam

Möbler

Unreal Engine 4PC & Nintendo Switch9 people8 weeks

Möbler is a spin-off of the popular arcade game Tetris®, created by a team consisting of me and 8 other people. We created this game in 8 weeks during our first year at Breda University of Applied Sciences. After the school block ended, we continued development on the game and now it has been released on Steam! The game is created in Unreal Engine.

Learn morePlay on Steam

Reptoads - "Tomorrow Engine"

Custom C++ EnginePC & PS411 programmers8 weeks

Tomorrow Engine is a cross platform C++ game framework which allows the creation of online multiplayer deterministic linear card games. The game we created with this is called Reptoads. In the game, the player has to fight the opponent and the 3 monsters in order to win the game. The framework supported PlayStation 4 and Windows 10.

GitHub

Additional projects

Lumberjacked

Unreal Engine 4PC

Lumberjacked is a game, made by a team I didn't originally was a part of. A group of students from Breda University of Applied Sciences are setting up an initiative to continue development on Möbler and Lumberjacked. This includes getting Lumberjacked released on Steam. This is currently in the works.

Play on Itch

iOS apps

XcodeiOS & watchOS5+ years experiencePersonal & Professional

Since 2015, I write my own iOS apps in my free time as personal projects and for customers. I've written multiple iOS apps, some of which also have accompanying watchOS apps bundled.

Smith Solar Monitoring Screenshot
ISW Lichtkrant Screenshot

Capabilities

Languages
C++
C++
Swift
Swift
React
React
JavaScript
JavaScript
HTML5
HTML5
CSS
CSS
Sass
Sass
PHP
PHP
Python
Python
Java
Java
Production Tools
Git
Git
GitLab
GitLab
GitHub
GitHub
Perforce
Perforce
JIRA
JIRA
Trello
Trello
Azure DevOps
Azure DevOps
Development Tools
Unreal Engine
Unreal Engine
Visual Studio
Visual Studio
Xcode
Xcode
PhpStorm
PhpStorm
GitLab CI
GitLab CI
Jenkins
Jenkins
Platforms
Windows
Windows
macOS
macOS
iOS
iOS
Steam
Steam
PlayStation 4
PlayStation 4
Nintendo Switch
Nintendo Switch
Xbox One
Xbox One
Debian Distros
Debian Distros
Raspberry Pi
Raspberry Pi

Contact me

To contact me, you can mail your inquery to [email protected].